

Thinking particles tool, so you can refine all parameters for your needs Instant interaction with FumeFx (FumeFX isn't required to use the plugin) Instant debris creation for concrete, wood, steel and glass materials Concrete, wood, glass and steel materials with specific parameters An interactive dynamic demolition system It will obviously only work if you have Thinking Particles installed. R2015 R2016 R2017 R2018 R2019 R2020 R2021ĭemolition Master is a tool based on Thinking Particles for making quick and easy destruction.

Improved multi-threading of the simulation Support of Thinking Particles systems as sources Fluid source form pre-simulated surface Wind from movement (both linear and angular) Support of all standard space warp modifiers Background simulation (doesn't lock the Max UI) Geometry gizmo for both modes of rendering Proper atmospheric blending (requires V-Ray) In addition to the usual uniform fluid behavior, Phoenix FD is capable of simulating a whole array of additional processes like pressure decay, thermal radiation cooling and mass-temperature dependence.
#Nvidia physx plugin for 3ds max 2010 64 bit simulator#
Phoenix Fluid Dynamics perfectly combines a grid based simulator with outstanding rendering capabilities. This approach lets artists use thinkingParticles powerful visual Wire Setup Interface to procedurally build the rules and conditions that control the particle behavior. ThinkingParticles offers its particle system functionality through a 'programmatic' approach. These behaviors govern all aspects of a particle's motion, life, death, and collisions in a true non-linear fashion. When compared to an event-based particle system, which works on triggers and time dependent events, a rule-based system is free from constraints and instead applies simple behaviors. ThinkingParticles is the next generation of rule-based particle systems for Max. Sort results by: Author ¦ Name ¦ Version ¦ Date.
